dota2 6.82改动日志疑似网上流出 海量英雄改动抢先预览

喵娱代表
2014-08-13 12:30:36

dota2 6.82改动日志疑似网上流出 海量英雄改动抢先预览

dota2 6.82改动日志疑似网上流出海量英雄改动抢先预览

dota2在6.81改动之后已经很久没有做出更新了,但是有网友在reddit上瞄到的疑似dota2 6.82改动日志,整个日志看起来真实度非常高,当然大家也不必较真,毕竟不是官方日志,如果是假的就当娱乐大众吧,下面请看详情:

通用性改动:

·added a new rune:rune of telescope:

when activated, gives the hero an unobstructed vision for 15 seconds.

·添加了一个新的神符:透视神符:

使用后将在15秒内获得空中视野。

·buyback now permanently increases your respawn time by 4 seceonds.

·每买活一次,复活时间就永久增加额外的4秒。

·xp aoe increased from 1300 to 1500

·获取经验的范围从1300提升至1500

·last hits on creeps will grants 50% xp(after division) even you are out of xp aoe

·只要获得正补,即使自己处于经验范围外也能获得50%的经验值(经过分摊之后)

·level 12 xp requirements reduced from 8200 to 7800

·12级所需总经验值从8200降低至8000(11级升12级需要的经验从2200降低到2000)

·level 13 xp requirements increased from 9000 to 9200

·13级所需总经验值从9000降低至9200(12级升13级需要的经验从800提升到1200)

·killer bounty level multiplier increased from 200+9*level to 250+10*level

·击杀奖励从200+9*被击杀英雄等级提升至250+10*被击杀英雄等级

·black dragon xp bounty increased from 155 to 196

·远古黑龙的经验值从155提升至196

·black drake xp bounty increased from 62 to 88

·远古黑蜉蝣的经验值从62提升至88

·black dragon armor increased by 1

·远古黑龙的护甲增加1点

·black drake armor increased by 2

·远古黑蜉蝣的护甲增加2点

·rock golem damage increased from 29-33 to 33-37

·远古岩石傀儡的攻击力从29-33提升至33-37

·tier4 tower damage increased from 122-182 to 142-202

·4级防御塔的攻击力从122-182提升至142-202

·tower denied bounty decreased from 80+20*tier to 50+10*tier

·反补防御塔给予的金钱奖励从80+20*防御塔等级降低到50+10*防御塔等级

·glyph no longer check damage from friendly units.

·防御符文不会抵挡友方单位对防御塔的攻击伤害。

·legion commander,terror blade is now available in cm

·军团指挥官、恐怖利刃加入队长模式

里面还提到了dota2还没搬运完的5个英雄会在6.82一次性全部出现

可以想象到到时又是一片腥风血雨

alchemist

·chemical rage bonus movement speed reduced from 30/40/60 to a constant 35.

炼金术士

·化学狂暴提升的移动速度从30/40/60平衡为恒定35

anti-mage

·innate magic resistance increased from 25% to 35%

·clicking beyond the range of the blink will still use the maximum range of the blink.

·used to be a bug as it should use 80% instead of 100% range.

敌法师

·基础魔法抗性从25%提升至35%

·即使点击施法的距离超过闪烁的最大距离,实际闪烁的距离也会按照最大距离来算

·之前这属于bug,因为应该只闪烁最大距离的80%而不是最大距离。

axe

·battle hunger manacost reblanced from 75/85/95/105 to 80/85/90/95.

斧王

·战斗饥渴的魔法消耗从75/85/95/105点平衡为80/85/90/95点

bane

·enfeeble now goes through magic immune.

·nightmare cast point reduced from 0.5 to 0.3.

·nightmare end is now an targeted spell that can wake up any targets.

if wakes up an enemy unit,nightmare end will deal the rest damage immediately.

·nightmare end has a same cast range with nightmare.

祸乱之源

·虚弱现在可以直接对魔法免疫单位释放

·噩梦的施法前摇从0.5秒降低至0.3秒

·现在噩梦终止是一个指向性技能,祸乱之源可以将任意目标唤醒,若唤醒的目标为敌方单位,则立即对其造成噩梦剩余的伤害。

·施法距离同噩梦

beastmaster

·primal roar now gives beast master and

all units under his control a buff increasing their movement speed by 20%,

lasts for 5s.

兽王

·释放原始咆哮后,兽王及其控制的单位的移动速度提升20%,持续5秒。

blood seeker

·added aghanim*s scepter upgrade:

·blood seeker gains health by 30%/40%/50%

of the target*s hp loss at the range of 400.

嗜血狂魔

·割裂:添加神杖升级效果

神杖升级后,嗜血狂魔在目标身边400的范围内,能够回复30%/40%/50%的目标损失的生命值。

brewmaster

·primal split manacost increased from 125/150/175 to 150/200/250.

酒仙

·元素分离的魔法消耗从125/150/175点提升至150/200/250点

bounty hunter

·base movement speed increased from 315 to 320.

赏金猎人

·基础移动速度从315提升至320

chen

·penitence cast range increased from 600 to 700

·penitence now deals bonus damage by points rather than by percent.

·赎罪的施法距离从600提升至700

·赎罪现在不再按照百分比计算额外伤害,而是直接按照点数给予伤害

clinkz

·strafe cooldown reduced from 45/40/35/30 to a constant 30.

克林克兹

·扫射的冷却时间从45/40/35/30秒降低至恒定30秒

crystal maiden

·arcane aura mana regen increased from 1/1.5/2/2.5 to 1.5/2/2.5/3.

·arcane aura now remain effective even if crystal maiden is dead.

水晶室女

·奥术光环增加的魔法恢复速率从每秒1/1.5/2/2.5点提升至每秒1.5/2/2.5/3点

·奥术光环将不会因为水晶室女的死亡而失效

冰女的改动个人感觉还不错

doom

·the special abilities are only given when doom has fully devour the creep.

·if dies before he fully devour the creep,

doom will not acquire the special ability.

·scorched earth cast time increased from 0.3 to 0.6.

·scorched earth carpet radius reduced from 600 to 400.

登录 评论一下